They can slaughter enemies by the truckload with sweeping attacks and arcane onslaughts, and in the case of the latter two, get into dramatic duels with other heroes.Hover & click on the images for description Description Description: The unit will be forced to fire weapon from the given muzzle.
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These units all have fantastical abilities and are generally much tougher than whole units full of regular soldiers. Can you grab a unit and take command of it like Bladestorm, or are they just duking it out beside you? My preference is the former.īut the team has already reconfigured its games around the idea of individual heroes in Warhammer, Three Kingdoms and Troy. And it would need to decide how players engage with these battles. Sure, Creative Assembly has never done RPG-style combat before, or needed to figure out how it could relate to its epic battles.
I can think of few studios better suited to this. And then you're in it, the big mess, hacking and slashing and firing off spells as the screen fills with corpses and gore. You're shoulder to shoulder with shit-scared infantry in the front line, laden with magical nonsense gathered from countless adventures and misadventures, and over the crest of the hill you see them coming: daemons or orcs or whatever other horror Warhammer might want to throw at you, now towering above you, primed to squash you with big feet and cloven hooves. Just thinking about the spectacle, I'm getting all tingly. And that mix of roleplaying and huge brawls fits Warhammer like a very comfortable gauntlet. WAAAGHPG!Ī grounded historical RPG like Kingdom Come: Deliverance, but with much larger battles, sounds quite tempting, but given Creative Assembly's existing relationship with Games Workshop and the enthusiasm with which it has embraced Warhammer, I'd be even keener on a Warhammer RPG. Nearly all the ingredients are already present, they just need to be fleshed out and pushed even more into the foreground. Three Kingdoms, meanwhile, has all the character relationships, rivalries and even the occasional romance that give RPGs that necessary humanity. There are already quests, journeys into daemonic realms, hunts for powerful weapons and all sorts of other RPG mainstays in the Warhammer trilogy. The tricky bit is figuring out what a Total War RPG should have between these big fights. After all, Lost Ark already does it, with the occasional epic siege or massive battle to cap an adventure.
Had it been on PC, the scale of them could probably have been a lot larger.Ī Total War game needs to have gargantuan fights with thousands of people trying to decapitate each other, or what's the point? And there's no reason why an RPG couldn't facilitate this. Being just one soldier in an army, even if you are blessed by the Greek gods, is a thrilling way to experience the pitched battles and sieges you'd normally be staring down at in the strategy game. It was full of small battles featuring soldiers and the odd mythological creature duking it out, while you carved up enemies and completed objectives.
That's not what I'm suggesting here, but there are certainly elements of Total Warrior that show how a Total War could be adapted into another genre with a very different perspective.